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Have you ever considering creating your own game? It's not as hard as you might think, thanks to some powerful and easy-to-learn game engines that run on Mac OS X. And with the explosion of casual and online gaming, you have new and broader access and distribution options so it's easier than ever to get your game into the hands of your customers, even if you aren't a professional developer.

In this article, you'll learn about four powerful but easy-to-use game engines that will handle the heavy lifting for you, freeing you to concentrate on the fun parts of game development. You don't need a large budget, big teams, or awe-inspiring artistic and programming skills. All you need is a Mac running Mac OS X, a game engine, and a willingness to jump in and try out some ideas to see if they can gel into a fun and exciting game. With these tools, you're closer than you think.

Apple provides a strong foundation for building games: Mac OS X includes the advanced graphics capabilities of Quartz and OpenGL, and the new Intel-based Macs offer tremendous performance. And there are millions of loyal Mac users who make potential game players. The game engines provide you with a big head start and the tools you need to bring your game to life. All of the engines have demo versions available, so take a look at the descriptions below, download an engine, and create your own ideal game.

In this article, we'll focus on four commercial game engines: Torque Game Engine (TGE) and Torque Game Builder (TGB) from GarageGames, Unity from Over the Edge, and PTK from Phelios. We'll look at each engine from several different angles and, at the end of the article, we'll show the features of the four engines in a chart to help you compare the engines head-to-head. All come at nominal costs; some provide low indie pricing, and some have tiered pricing depending on the kind of development you are doing. See the website for each engine for their latest pricing information.



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